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Answer by fahimalavi

Your player and instances of object must have collider attached on top of rigid body.

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Answer by fahimalavi

1) Play animations 2) Use following code Vector3 movement; movement.Set (lh, 0, lv); //0 due to no flying zone ;) movement=movement.normalized *6*Time.deltaTime; // 6 is speed...

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Answer by fahimalavi

Workaround : I have made the mountain edges sharp by lowering down the mountains. Downside was I have to re-bake the map. and off course a workaournd

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Answer by fahimalavi

There are several ways, for example considering your script is on an object. So get the object to whom you want to assign the list i.e. using tag. ClassName a = object.GetComponent(); Now you can...

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Answer by fahimalavi

Use Animator.speed to set the speed of animation

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Answer by fahimalavi

Facebook won't let you use logo, better is make your own buttons and text of your chosen language. If i would be at your position I would have done it. There are some websites which let you make...

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Answer by fahimalavi

If I understand correctly multiple times OnTriggerEnter will be called separately. You can use Programming algo that how many times you are touching in X number of frames. Then make a decision to jump

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Answer by fahimalavi

I deleted the assets/plugin/facebook + assets/plugin/*manifest file + assets/facebook + assets/example

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check if hash key of loaded apk is same as you have mentioned in google play game services in linked app section ?

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Answer by fahimalavi

I have bit different problem with UI on different size of screen. In the image attached from samsung grand mobile. You can see the main screen seems to be split in half. It is not in the case with HTC...

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firebase google https://github.com/googleads/googleads-mobile-unity/releases/tag/v3.0.4

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Answer by fahimalavi

4 vs 4 team player. Does your team has a name ? Set it as tag name for all 4 players.

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Answer by fahimalavi

Usually in endless runner game, character stands at its position (0,0,0) only world moves except of jumps. You can mimic infinite X axis movement by 1) Making terrain blocks reasonably big in x-Axis...

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Answer by fahimalavi

Answer is here [unity3d Answer link][1] [1]: http://answers.unity3d.com/questions/983345/build-with-il2cpp-error.html

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Answer by fahimalavi

Why don't you check by applying force to move a child ? Rigidbody.AddForce

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Answer by fahimalavi

First of all if I would be you then I would make life easy, spawn a zombie prefab using Instantiate instead of making it visible using rendering tag. When you instantiate your character Start method...

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